About
A small studio betting everything on fun.
Somewhere along the way the world got serious. We never play anymore. Here at Yeenon Games, we want you to have more fun. We want you to find that piece of gear, get that upgrade or perform some sort of in-game alchemy that makes you feel like a genius. Those are the feelings we live for.
A note from the founder
I spent a long time in finance, and I was pretty good at it. The job was always make the number go up. Somewhere along the way it stopped feeling good, because the number going up mostly meant helping people who were already rich get a little richer. It wasn't as much about building something as it was about selling it.
So, I am doing this instead. I want to build something devoted to joy. The games we make are designed to be fun. I know how to make the other types of games; the games with elements designed to be so addictive they make you feel less until you spend. I know that math better than most, but I am choosing not to. We will see how it goes.
That is the whole business plan. Fun games, made by people who would rather make you happy than make you broke.
Clay
What we promise
- No selling data.
- Not to advertisers, not to anyone. Your time in our games is yours.
- No pay-to-win.
- You will never buy your way past someone who simply sat down and played.
- No embedded monetization.
- No slot-machines, no dark tricks, just play the game.
- No $80 games.
- Big releases cost seventy or eighty dollars now. Ours do not.
How we make our games
We use AI tools to help build our art and our code, and we are open about it. We treat them like a crew of contractors we hire by the task: each one gets a specific job and clear direction, and we judge every result against the game we set out to make. Nothing ships because a machine produced it. It ships because a person looked at it and said yes. The payoff for you is low overhead, which keeps our prices fair and games ad-free.
